Home: Raktam
Been on the island since 2006-05-02
Died: 55 times (last time was 2009-05-02 17:09 at the hands of Pathetic Bi11, killed by a knife)
Level: 35
Class: Warrior (native)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=2389
Deadzone: http://shartak.aphlor.org/deadzone/view/2389
Description:
Sired by a drunken English pirate and a fiercely raped Shartak mother, Charles has grown up to be an angry, vengeful warrior. Though between two worlds, his spirit is clearly native, and will not only kill any white man that steps foot on the island (that's everyone), but he'll also kill any native that openly and willingly collaborates with the outsiders. GSUC and State of New York members have a special place in his kill list.
He is a magnificent specimen of glistening tanned muscle and towering stature, you would be hard pressed to find his equal.
He is the master of the blowpipe, and would prefer to poison you slowly with it. More often than not, he'll beat you to death with a club, or hack you apart with a machete, all true native weapons. No white man's devices with him!
You'll never meet a man that hates outsiders more than Charles Otoko. In fact, that's why he left the Native Resistance Front. The NRF was not dedicated enough in their fight against the outsiders, and too squeamish to kill the natives that work with the white man (I'm talking to you Barack! Choose a side little man!). It's led to him being hunted by natives for no good reason (Talking to you Amaro... if you love the collaborators so much why don't you become one?), but he doesn't regret his decision. The struggle must go on, and dirty deeds must be done to do it.
They carry 7 skulls.
Achievements:(20 total)
Areas explored: 1062 (29.3% of island)
HP Healed: 119
Trading Points: 3
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 95
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 191; last kill: small deer
Animals: 191
Shamans: 0
Traders: 0
Natives killed: 10; last kill: Monopod
Raktam: 3
Dalpok: 0
Wiksik: 7
Rakmogak: 0
Outsiders killed: 125; last kill: Pathetic BiII.
Derby: 16
Durham: 15
York: 44
Shipwreck: 50
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NPC kills (detailed): |
Name | Kills |
rat | 30 |
monkey | 24 |
large stag | 23 |
parrot | 21 |
wild boar | 20 |
small deer | 17 |
tiger | 17 |
large deer | 13 |
elephant | 7 |
bear | 6 |
elf | 4 |
bat | 3 |
alligator | 2 |
hungry alligator | 1 |
ferocious tiger | 1 |
Santa | 1 |
goat | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
Blowpipe training
- Gain 20% on blowpipe accuracyAdvanced blowpipe training
- Gain another 20% on blowpipe accuracy
This character has been idle since 2009-05-03.
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