Home: Dalpok
Been on the island since 2009-01-12
Died: 72 times (last time was 2021-08-17 07:07, killed by a shargle)
Level: 28
Class: Villager (native)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=17723
Deadzone: http://shartak.aphlor.org/deadzone/view/17723
Description:
An emissary of a higher power, Cor-Astroth has no major shamanic powers but his talent for alchemy has granted him visions beyond those of normal men.
He currently spends his days wandering the island in search of reagents to mix his healing potions.
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Hut Marker 1: Temporary Laboratory of Cor Astroth". The hut itself smells faintly of earth, herbs and something pungently spiritous. A sign hammered into the ground proclaims "Danger, Mushroom Fumes
Hut Marker 2: Reagents", and it sits above a large box filled with rotting berries and yeastweed. Taking center place in the cluttered hut is an alchemist's table; a sign by it reads "Shh!
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They carry 2 pairs of batwing earrings, 4 monkey claw charms, 1 skull, 1 silver skull cross and 1 skull staff.
Achievements:(18 total)
Areas explored: 401 (11.1% of island)
HP Healed: 772
Trading Points: 61
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 3336
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 109
Alcohol Drunk: 16
Heads Collected: 0
Fruit Juiced: 936
Successful Possessions: 7
Tracks Found: 0
Fires Started: 0
Fires Extinguished: 0
Items Buried: 23
Items Found: 1748
Jungle Chopped: 58
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 9
Signposts Smashed: 2
Treasures Found: 0 (added 2014-07-14)
NPC kills: 2; last kill: shargle
Animals: 2
Shamans: 0
Traders: 0
Natives killed: 0
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 0
Derby: 0
Durham: 0
York: 0
Shipwreck: 0
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NPC kills (detailed): |
Name | Kills |
rat | 1 |
shargle | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Haggling
- Be able to obtain slightly better prices from some traders
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Animal affinity
- Lessens the chance of animals attacking
Scavenging
- Assists in finding things within certain areas
Brewing
- Increased chance of creating something drinkable
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2021-08-11.
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